BasicMathSkills AddSubtractDecimals InverseOperations
ComplementarySupplementary MultiplyDecimals NumberProperties
item8 Exponents OrderofOperations-GEMA1
VerticalAngles FactorTrees item3
AreaofPolygons Fractions ProportionsRatios
AreaofParallelogram AddSubtractFractions Quadrilaterals1
AreaofRectangle multiplyfractions RationalNumbers
AreaofSquare dividefractions SieveofEratosthenes
AreaofTrapezoid lowesttermsfractions
AreaofTriangle mixednumbers
CirclesandPi Integers ClassNews
Circumference AddSubtractIntegers item24
AreaofCircle MultiplyDivideIntegers item17
Bezier Curves

Pierre Bezier was a French engineer and mathematician born in 1910. He went to school and earned his degree in mechanical engineer, then earning a second degree in electrical engineering. MUCH later (46 years!), he earned a doctorate in mathematics.

Bezier went to work for the Renault company when he was 23 years old and worked there for 42 years. It was at Renault that he began his research that he is known for today. His research focused on a method that would describe a best-fit curve at every point.

What Bezier came up with is something that we, of the 'computer age,' can all be thankful for. The application of his curve is used in computer graphics and animation (the curve is used and applied to describe smooth motion), in robot manufacturing, font design, and more!

A simple version of the Bezier Curve is what we work on in our math class. It is commonly referred to as string art.

To see an example, check out this clip .

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